“We wanted people to enter this place that we had created and just want to feel it was real.”
Robyn Miller, cocreator of the computer game Myst, on the release of long-delayed sequel Riven, New York Times CyberTimes, 27 October 1997
“We wanted people to enter this place that we had created and just want to feel it was real.”
Robyn Miller, cocreator of the computer game Myst, on the release of long-delayed sequel Riven, New York Times CyberTimes, 27 October 1997